GAME RULES








PEOPLE OF INTELLESTRESS ARE BECOMING INCREASINGLY ACTIVE IN THEIR THINKING ABOUT THEMSELVES AND THEIR ENVIRONMENT, INTERESTINGLY THEY HAVE FOUND THAT THEIR ENVIRONMENTALITY IS ALSO AT PLAY.  THE YEARS AHEAD AND THE FUTURE USING THE ALPHABET TO COMMUNICATE WITH US AND COMMUNICATE US TO THE YEARS AHEAD FUTURE.  iNTEGRITY OF COMMUNICATION IS A KEY WORD IN TODAYS TECHNOLOGICAL SOCIETY.  A KIND OF CIVIL BALANCE BETWEEN DSYNONYM ACTIVITY AND THEIR ANTONYM ELEMENTAL PERFORMANCE.  i MUST REMIND YOU THAT INTELLESTRESS DOES NOT DENY YOU A NORMAL FREEDOM OF SOCIAL CONVERSATION ACCORDING TO THE ORDINARY COMMONSENSES OF EVERYDAY LANGUAGE CAPACITY.  HOWEVER;  YOUR THINKING ABOUT YOUR RELATIONSHIP WITH YOUR INNER SPIRIT AND THE ENVIRONMENT CAN BE CONSIDERABLE.  NEW IDEAS CREATES NEW WAYS OF SEEING THINGS AND THINKING ABOUT THEM.  QUESTIONS ABOUT YOUR RELATIONSHIP WITH YOUR SPIRIT MAY ARISE.  THE BEST WAY TO SUM UP YOUR INNER SPIRIT IS WITH THE PUBLIC SPIRIT WITHIN US ALL.  OUR EVERY DREAMS ARE CONTAINED IN SUCH SPIRIT OF MIND REGULATION.  wE HAVE TO BE AWARE THAT THE PUBLIC SPIRIT REGULATES OUR MINDS ACCORDING TO ABC "D" INTERESTINGLY, YET THE ANTONYM INTEGRITY IS CLEARLY VISIBLE IN OUR CIVIC MINDS OF CIVILIZATION.  JUST WHAT IS CIVILIZATION?  THE WAY WE THINK ABOUT OURSELVES.  OUR DESIRES AND OUR WANTS BUT NOT NECESSARILY OUR NEEDS.  WHY?   BECAUSE CIVILIZATION HAVE BECOME A NUCLEUR NUCLEAR SOCIETY THAT WE HAVE TO DEAL WITH, AND SUCH AWARENESS OF THE PUBLIC SPIRIT HAS CHANGED OUR CULTURE IN MANY QUESTIONABLE WAYS.  WE HAVE TO DEAL WITH THE INNERSPIRIT WITHIN US THAT REGULATES OUR MINDS.  THE ENVIRONMENTAL PROVIDES SPECIFICS FOR DEALING WITH THE INNERSPIRIT, NAMELY THE "NEWSTYLE OF CALCULATING CALENDAR TIME", TO GIVE REALITY TO OUR IMAGINATION.

 

Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz. Elemental blackboard.
Capital letters represent ABCD. Small letters represent "Dsynonym antonyms".

MON
DAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY. ABCD AND dictate data duties describing decency diplomacy. 

How do we do this?

MTWTHFS = abc "D" antonyms                                          MTWTHFS = Optimum
MTWTHFS =
 Balance                                                            MTWTHFS = pacifism
MTWTHFS = Composition                                                    MTWTHFS = Quality.
MTWTHFS = Data.                                                                 MTWTHFS = Response
MTWTHFS = Estimate                                                           MTWTHFS = Suggestion
MTWTHFS = 
Formatives                                                      MTWTHFS = Theorem 
MTWTHFS = 
Governing                                                        MTWTHFS = Understanding
MTWTHFS = hiway                                                                MTWTHFS = Validates
MTWTHFS = Introduction                                                    MTWTHFS = Word
MTWTHFS = Joining                                                              MTWTHFS = "X" (experience)
MTWTHFS = "Kind - types"                                                 MTWTHFS = Yourself
MTWTHFS = Linear                                                               MTWTHFS = Zenith
MTWTHFS = 
"Measure - of"
MTWTHFS = 
Normal 


Your zenith represents the antonymic experiences that are possible to you each 26 weeks of the year. This is not Guaranteed but a real possibility if you conduct yourself properly according to the behavior expectations. Remember that life is an experience of ups and downs, bad and good, winners and losers. What believes in us and to where?

INTELLESTRESS TELLS INNERSTRESS TO YEILD TO THE COMFORTABLE WAYS OF LIFE EXPERIENCES, YET THE SOCIAL REACTION CAN BE NEGATIVE BECAUSE OF ADVERSE HUMAN EMOTIONS IN RELATIONSHIP WITH OTHER PEOPLE OF DIFFERENCES AND SO FORTH. THAT IS WHY WE ARE USING THE GAME APPROACH TO INTELLESTRESS SO THAT EVERYONE CAN ENJOY THE COMPETATIVE SPIRIT, AND WE MAY JUST ACHIEVE OUR GOALS OF "LESSENING THE EXCESSIVE ABC FOCUS ON THE "D" COMPOSITIONS", FOR OUR PERSONAL GRATIFICATION AND SOCIAL IMPROVEMENT.




WE WISH TO HAVE CITY TEAMS PARTICIPATE IN THIS INTELLECTUALLY COMPETATIVE INTERNET GAME.


Rule 1. Any resident of a city can form a team Intellestress. Every Team is recognized as a team intellestress like the "Antartica Team Intellestress".
Rule 2. Only one team is allowed per city, and the Team can consist of up to and not more than 20 participants.
Rule 3. Teams are allowed to travell from city to city in competition with other city Teams.
Rule 4. Teams must have the approval of the Mayor of their perspective City.
Rule 5. Every Team Intellestress must use the Game facility at 
www.Intellestressprofoundmgt.com. Game room.
Rule 6. The equipment used are. 1. two laptop computors. One for each Team. 1. Extralarge screen monitor for viewing the Game room. 1 image projector that connects the two laptop computers to the monitor preferably located on the wall of a small or large auditorium type facility.
Rule 7. The capacity of the auditorium to be no less than 500 people.
Rule 8. Each participant from competative Teams shall sit at the same table facing each other. The Intellestress Game lab shall be visible on each laptop computer. Each participant shall have access to the Games AI agent.
Rule 9. Each participant have 16 tries to negotiate with the AI, the 7 requiered statements. A winner is considered to be a contestant that has successfuly negotiated the 7 requiered statements out of 16 tries.
Rule 10. Each contestant must negotiate with the AI, the same session, either a, b or c. The sessions are chossen from a hopper.
Rule 11. Saturday's are the preferable day for Game contestants.
Rule 12. The winning city Team is a Team that has the Greater number of winners. The negotiations for each laptop must be visible to the audience.
Rule 13. Lounges can also be used for competition.
Rule 14. Winning Teams are allowed trophys only as prize incentives.
Rule 15. Gambling is Prohibited by the Intellestress Profound management Co. As a result of Team Intellestress.
RULE ADDITION #1.........If either team does not complete the formality Formative application, the team with the highest points are considered the winner.

We shall add additional rules from time to time according to necessity. 



GAME RULES AND PROCEDURE


1.  WE ARE REALLY INTERESTED IN INTELLESTRESS TEAMS.  LOCALLY, STATEWIDE, NATIONAL AND COUNTRY'S.

2.  TEAM THAT HAS THE GREATER NUMBER OF COMPLETED FORMALITY FORMATIVE APPLICATIONS WINS.

3.  DURING EACH YEAR WE HAVE LOCAL TEAMS PLAYING IN YOUR AREA AND AT THE END OF THE YEAR WE HAVE FINALS AND THE GRAND PRIZE.    THE INTELLESTRESS CUP.

4.  WE PLAN TO PROVIDE AN ADMINISTRATION SITE FOR TEAMS TO SIGN UP.

5.  EACH PLAYER CAN CHOOSE EITHER SESSION A,B OR C.   EACH PLAYER HAS 16 TRIES TO RECEIVE A,B,C,D,E,F,G IN ANY ORDER.









This is a Promotion Idea for the development of the Intellestress online facility Game. We shall also provide the contestants with valuable tips for winning negotiations.  Please go to the Game room to familiarize yourself with the procedures.  Thank you.

Thurman A. Brunson









































 
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